ScadPy¶
Programmatic CAD in Pure Python.
ScadPy is a parametric modeling library for Python. Define 2D shapes and 3D solids with a fluent, chainable API: boolean operations, extrusions, fillets, patterns and topology queries. Export to STL, DXF, SVG or render interactively.
Built on Shapely for 2D geometry, trimesh for 3D meshes and NumPy for topology queries (vertex coordinates, edge normals, ring types and more). If you know OpenSCAD, the approach will feel familiar.
Installation¶
pip install scadpy
Requirements: Python ≥ 3.12.
Quick examples¶
>>> # 2D — chamfered mounting plate
>>> from scadpy import circle, cuboid, rectangle, sphere, square, text
>>> from scadpy import x, y, z, GRAY, ORANGE
>>> import numpy as np
>>> PLATE_WIDTH = 80
>>> PLATE_HEIGHT = 50
>>> PLATE_THICKNESS = 10
>>> HOLE_RADIUS = 4
>>> HOLE_MARGIN = 10
>>> CHAMFER_SIZE = 8
>>> base = rectangle([PLATE_WIDTH, PLATE_HEIGHT])
>>> plate = base.chamfer(CHAMFER_SIZE)
>>> for position, normal in zip(base.vertex_coordinates, base.vertex_normals):
... hole_center = position - HOLE_MARGIN * np.sqrt(2) * normal
... plate -= circle(HOLE_RADIUS).translate(hole_center)
>>> plate.to_screen()
>>> # 3D — extrude mounting plate with label
>>> TEXT_THICKNESS = 2
>>> extruded_plate = plate.linear_extrude(PLATE_THICKNESS)
>>> label = text("ScadPy", size=15).linear_extrude(TEXT_THICKNESS)
>>> extruded_plate |= label.translate(z(PLATE_THICKNESS))
>>> extruded_plate.to_screen()
>>> # 3D — parametric ball bearing
>>> BALL_RADIUS = 3
>>> RACE_RADIUS = 15
>>> NB_BALLS = 11
>>> CLEARANCE = 0.1
>>> RING_HEIGHT = 7
>>> RACE_THICKNESS = 10
>>> groove = circle(BALL_RADIUS + CLEARANCE) | rectangle([BALL_RADIUS, RING_HEIGHT])
>>> race = rectangle([RACE_THICKNESS, RING_HEIGHT]) - groove
>>> bearing = race.radial_extrude(axis=y(), pivot=x(RACE_RADIUS)).color(GRAY)
>>> ball = sphere(BALL_RADIUS).color(ORANGE)
>>> bearing += ball.radial_pattern(count=NB_BALLS, axis=y(), pivot=x(RACE_RADIUS))
>>> bearing.to_screen()
>>> # 3D — dice
>>> SIZE = 20
>>> dice = cuboid(SIZE)
>>> pip = sphere(SIZE / 12).translate(z(SIZE / 2))
>>> one = pip
>>> two = (
... pip.translate([SIZE / 4, SIZE / 4, 0]) +
... pip.translate([-SIZE / 4, -SIZE / 4, 0])
... )
>>> three = one + two
>>> four = two + two.rotate(90, z())
>>> five = one + four
>>> six = four + pip.translate(x(SIZE / 4)) + pip.translate(x(-SIZE / 4))
>>> dice -= (
... one
... + two.rotate(90, x())
... + three.rotate(90, y())
... + four.rotate(-90, y())
... + five.rotate(-90, x())
... + six.rotate(-180, x())
... )
>>> dice.to_screen()
>>> # 3D — storage box
>>> SIZE_OUTER = 20
>>> SIZE_INNER = 18
>>> FILLET = 1
>>> BASE_HEIGHT = 10
>>> CUT_HEIGHT = 8
>>> CAP_HEIGHT_OUTER = 1.5
>>> CAP_HEIGHT_INNER = 3
>>> CAP_OFFSET_X = 25
>>> CUT_OFFSET_Z = 2
>>> outer_base = square(SIZE_OUTER).fillet(FILLET).linear_extrude(BASE_HEIGHT)
>>> inner_cut = square(SIZE_INNER).linear_extrude(CUT_HEIGHT).translate(z(CUT_OFFSET_Z))
>>> base = outer_base - inner_cut
>>> cap_outer = square(SIZE_OUTER).fillet(FILLET).linear_extrude(CAP_HEIGHT_OUTER)
>>> cap_inner = square(SIZE_INNER).linear_extrude(CAP_HEIGHT_INNER)
>>> cap = (cap_outer | cap_inner).translate(x(CAP_OFFSET_X))
>>> storage_box = base + cap
>>> storage_box.to_screen()
AI integration¶
ScadPy ships a machine-readable skill file (ai-skills.txt) that lets AI assistants understand the full API without reading source code — signatures, descriptions, parameters, return types, and usage examples, extracted directly from the source.
Cheat sheet¶
Parameters shown in # comments are optional, with their default values.
2D — Shape
from scadpy import *
# primitives
circle(radius=3) # segment_count=64
polygon(points=[(-2, -2), (2, -2), (0, 2)])
rectangle(size=[6, 3])
Shape.from_dxf("file.dxf")
Shape.from_svg("file.svg")
square(size=4)
# boolean operations
s = square(size=4); c = circle(radius=3)
s | c # union
s - c # difference
s & c # intersection
s ^ c # symmetric difference
s + c # concat (no merge)
# transforms
s.chamfer(size=0.8) # vertex_filter=None, epsilon=1e-8
s.color(color=RED)
s.convexify() # part_filter=None
s.fill() # part_filter=None
s.fillet(size=0.8) # vertex_filter=None, segment_count=32, epsilon=1e-8
s.grow(distance=0.5) # part_filter=None
s.linear_cut(axis=x()) # pivot=0
s.linear_pattern(counts=4, steps=x(3)) # counts=[nx, ny], steps=[sx, sy]
s.linear_slice(thickness=2, direction=x()) # pivot=0, part_filter=None
s.mirror(normal=[1, 0]) # pivot=0
s.pull(distance=1.0) # pivot=0, vertex_filter=None
s.push(distance=1.0) # pivot=0, vertex_filter=None
s.radial_pattern(count=6) # angle=360, pivot=0
s.radial_slice(start=0, end=180) # pivot=0, part_filter=None
s.resize(size=[6, None]) # auto=False, pivot=None, vertex_filter=None
s.rotate(angle=30) # pivot=0, vertex_filter=None
s.scale(scale=[2, 0.5]) # pivot=0, vertex_filter=None
s.shrink(distance=0.5) # part_filter=None
s.translate(translation=[2, 1]) # vertex_filter=None
# features
s.bounds # [min_x, min_y, max_x, max_y]
s.bounding_box # → Shape (rectangle)
s.centroid # [cx, cy] — geometric centroid
s.is_empty # bool
# topology — coordinates & attributes
s.are_vertices_convex # (n_vertices,) — convexity mask
s.directed_edge_directions # (2*n_edges, 2)
s.edge_lengths # (n_edges,)
s.edge_midpoints # (n_edges, 2)
s.edge_normals # (n_edges, 2)
s.ring_types # (n_rings,) — "exterior"|"interior"
s.vertex_angles # (n_vertices,) — interior angles (°)
s.vertex_coordinates # (n_vertices, 2)
s.vertex_normals # (n_vertices, 2) — outward unit normals
# topology — bridges (*_to_*)
s.directed_edge_to_edge # directed_edge → edge
s.directed_edge_to_vertex # directed_edge → [start, end]
s.edge_to_vertex # edge → [start, end]
s.ring_to_part # ring → part
s.vertex_to_incoming_directed_edge # vertex → directed_edge
s.vertex_to_outgoing_directed_edge # vertex → directed_edge
s.vertex_to_neighbor_vertex # vertex → [prev, next]
s.vertex_to_part # vertex → part
s.vertex_to_ring # vertex → ring
# extrusions → Solid
s.linear_extrude(height=3)
s.radial_extrude(axis=y(), pivot=x(5)) # start=0, end=360, segment_count=64
s.path_extrude(path) # fillet_segments=None, min_fillet_radius=None, intermediate_sections=None, strategy=None
# sweep strategies (for path_extrude strategy= parameter)
scale_sweep(end=3) # start=1.0
rotate_sweep(angle=360) # start_angle=0.0
resize_sweep(end_size=[2, 4]) # start_size=None
reverse_sweep(strategy=scale_sweep(3))
# export
s.to_dxf_file("output.dxf")
s.to_html_file("output.html")
s.to_screen()
s.to_svg_file("output.svg")
3D — Solid
from scadpy import *
# primitives
cone(radius=2, height=4) # section_count=32
cuboid(size=[4, 3, 2])
cylinder(radius=2, height=4) # section_count=32
polyhedron(vertices=vertices, faces=faces)
sphere(radius=3) # subdivision_count=4
Solid.from_stl("model.stl")
# boolean operations
a = cuboid(size=[4, 3, 2]); b = sphere(radius=2)
a | b # union
a - b # difference
a & b # intersection
a ^ b # symmetric difference
a + b # concat (no merge)
# transforms
a.color(color=RED)
a.convexify() # part_filter=None
a.linear_pattern(counts=4, steps=x(3)) # counts=[nx, ny, nz], steps=[sx, sy, sz]
a.mirror(normal=[1, 0, 0]) # pivot=0
a.pull(distance=1.0) # pivot=0, vertex_filter=None
a.push(distance=1.0) # pivot=0, vertex_filter=None
a.radial_pattern(count=6, axis=z()) # angle=360, pivot=0
a.resize(size=[6, None, None]) # auto=False, pivot=None, vertex_filter=None
a.rotate(angle=30, axis=z()) # pivot=0, vertex_filter=None
a.scale(scale=[2, 1, 0.5]) # pivot=0, vertex_filter=None
a.translate(translation=[1, 0, 0]) # vertex_filter=None
# features
a.bounds # [min_x, min_y, min_z, max_x, max_y, max_z]
a.bounding_box # → Solid (cuboid)
a.centroid # [cx, cy, cz] — geometric centroid
a.is_empty # bool
# topology — coordinates & bridges (*_to_*)
a.triangle_to_vertex # triangle → [v0, v1, v2]
a.vertex_coordinates # (n_vertices, 3)
a.vertex_to_part # vertex → part
# export
a.to_html_file("output.html")
a.to_screen()
a.to_stl_file("output.stl")
Roadmap¶
Improve documentation
Richer topology for Shape and Solid
Richer transformations for Shape and Solid
Chamfer and fillet on Solid
New assembly types:
PointCloud2d,Wire2d,PointCloud3d,Wire3dBetter error messages
More import/export formats
Development¶
# Create and activate venv
python3 -m venv .venv
source .venv/bin/activate
# Install with dev dependencies
pip install -e .[dev]
# Run doctests & generate documentation & AI skill file
cd docs && make doctest && make html && make skills
License¶
See LICENSE.md at the root of the repository.
API reference¶
- Examples
- core
- assembly
- combinations
- topologies
get_assembly_directed_edge_directions()get_assembly_directed_edge_to_edge()get_assembly_directed_edge_to_vertex()get_assembly_edge_lengths()get_assembly_edge_midpoints()get_assembly_edge_normals()get_assembly_face_vertex_angles()get_assembly_face_vertex_normals()get_assembly_face_vertex_to_incoming_directed_edge()get_assembly_face_vertex_to_outgoing_directed_edge()get_assembly_part_colors()get_assembly_vertex_coordinates()get_assembly_vertex_to_part()
- transformations
- types
- utils
- component
- part
- assembly
- 2D
- shape
- combinations
- exporters
- features
- importers
- primitives
- topologies
are_shape_vertices_convex()get_shape_directed_edge_directions()get_shape_directed_edge_to_edge()get_shape_directed_edge_to_vertex()get_shape_edge_lengths()get_shape_edge_midpoints()get_shape_edge_normals()get_shape_edge_to_vertex()get_shape_part_vertex_coordinates()get_shape_ring_to_part()get_shape_ring_types()get_shape_vertex_angles()get_shape_vertex_coordinates()get_shape_vertex_normals()get_shape_vertex_to_incoming_directed_edge()get_shape_vertex_to_neighbor_vertex()get_shape_vertex_to_outgoing_directed_edge()get_shape_vertex_to_part()get_shape_vertex_to_ring()
- transformations
chamfer_shape()color_shape()convexify_shape()fill_shape()fillet_shape()grow_shape()linear_cut_shape()linear_extrude_shape()linear_pattern_shape()path_extrude_shape()linear_slice_shape()mirror_shape()pull_shape()push_shape()radial_extrude_shape()radial_pattern_shape()radial_slice_shape()recoordinate_shape()resize_shape()resize_sweep()reverse_sweep()rotate_shape()rotate_sweep()scale_shape()scale_sweep()shrink_shape()translate_shape()
- types
- shape
- 3D
- Utils